Why Does Playing The Sims 4 Make Me Feel Empty Inside?
When a beloved franchise changes drastically, gamers can feel left behind
Growing up, I was a huge fan of the Sims games. I owned most of the expansion packs for The Sims 2, and spent loads of time with The Sims 3. But somehow I never got into The Sims 4 when it first came out in 2014. The sheer amount of bad press surrounding the release of the base game kept me away, and then when opinions started to shift to āmixedā from ānegativeā, I still stayed away because the urge to play the game simply didnāt strike me. I bought the base game when it first became free-to-play, but it languished in my Steam library for years after that.
Well, Iām happy to report that as of December 2023, the stars finally aligned and I was once again gripped with the inexorable urge to play a Sims game. Since it was the most easily available option, I picked The Sims 4. After extensive research (Googling ābest sims 4 expansions redditā), and based on my experience with the franchise and my preferred playstyle, I picked up a couple of expansion packs and dove headfirst into the game.
Addictive (in a bad way)
The Sims 4 is an addictive game. Itās addictive in a way that Iāve forgotten that games can be. I thought the Civilization games, Cities: Skylines, and Baldurās Gate 3 were addictive. But they werenāt a patch on The Sims 4ās ability to occupy my attention so thoroughly that the outside world simply stopped being any object of consideration to me. Maybe itās because I grew up playing Sims games and so itās somehow able to strip away any kind of illusions of discipline Iāve built up as an adult. Iāve spent a worrying amount of time on this game this month.
But thereās something else thatās different about The Sims 4. I never felt āgoodā whenever I could finally wrench myself away for the night. The best way I can describe the feeling is a kind of hollow, vague dissatisfaction. I donāt think this is because of disappointment in myself for a lack of discipline, because I did the exact same thing in August with Baldurās Gate 3, and that game made me feel the happiness of a small child whenever I set it down. So why does The Sims 4 specifically make me feel this way?
This piece is an attempt to answer that question. Itās extremely subjective, and based solely on my personal feelings and my perspective as a relatively casual fan. There are plenty of people who derive a lot of joy from The Sims 4 and I do understand why. It is a fun, compelling, and unique creative outlet. That being said, Iām not the only one who feels this way, and Iām not alone in trying to puzzle out the reasons for this. These are my personal reasons for why The Sims 4 leaves me feeling hollow.
There are plenty of people who derive a lot of joy from The Sims 4 and I do understand why.
I'm older now
Before this month, the last time I remember playing The Sims was in 2011. Thatās a twelve-year gap. I donāt mean to harp on it, but a lot has changed in that time. Back then, The Sims was the only game I played on PC. Iāve played a lot of games since then and discovered new likes and dislikes in terms of games. I never consciously realised it until thinking about this piece, but itās obvious that The Sims games just arenāt my favourite games in the world anymore. I still enjoy simulation games immensely, but the subgenre of life sim games isnāt my number one pick.
Growing up, my favourite aspect of the Sims games was the sense of progression, having my Sim work her way up to the top of her career ladder, become extremely popular, reach mastery of a variety of skills, or whatever other arbitrary goal I felt like my Sim should have as efficiently as possible. As a child with limited exposure to gaming in general, The Sims 2 was the only game I knew that scratched that itch. But now that Iāve played games that let me simulate more specific things like city-building or factory-operating, games with a narrower scope than all of human life, and therefore have more depth in their specific domains, Iāve found that these work better for the kind of simulation I want.
So naturally, coming back to The Sims 4 after all this time is going to make it harder for me to ignore all the things that donāt do anything for me. The Sims 4 has a much better character creator than the previous instalments, and a dizzying array of clothing options, but thatās something I never cared about. Maybe if I did find those aspects of the Sims games compelling, Iād feel differently about The Sims 4. Literally being able to sculpt your Simsā until they look exactly like you want them to is one of the key new features of the game, after all.
This is all true, but I donāt think this fully explains why The Sims 4 leaves me feeling hollow. However much Iāve changed in the last twelve years, I still found the game compelling enough to not be able to quit once I started playing. For another, even though I donāt care about how my Sims look, I still spend a lot of time on their traits and quirks to optimize them for whatever misery I have in store for them. I enjoy watching Sims interact, and seeing them grow and change over time. The Sims 4 has all of this as a part of its gameplay; its core hasnāt changed. So, while I have grown and changed, I donāt think Iām so different now that I wouldnāt enjoy a Sims game at least a little.
While I have grown and changed, I donāt think Iām so different now that I wouldnāt enjoy a Sims game at least a little.
DLC-ification
The Sims games have always had expansion packs which would generally introduce or deepen some aspect of the game and add some new items related to the new features. Itās always been a part of the series, and I used to love most expansion packs for the variety theyād add to my games.
Fast-forward to the present day, and itās a well-documented fact that DLC in Sims games are much more fragmented than they used to be while costing just as much, if not more. On a purely personal level, seeing all the features that launched with an expansion like The Sims 3 - Generations being split off into some permutation of āexpansion packsā, āgame packsā, and āstuff packsā costing significantly more than it used to is very off-putting. As a casual player, itās difficult to keep track of which features come with each expansion, including features that used to be a part of the base game in previous instalments.
While playing the game, Iād sometimes have the feeling that I was missing some feature or item; Iād check and sure enough, it was a part of some DLC that I didnāt own. That feeling of missing out wasnāt at the forefront of my mind while playing, but it was a constant, vague feeling that affected the parts of the game I used to enjoy the most. Caving in and buying the DLC doesnāt really help either, since features that would be bundled with a single expansion pack in the Sims 2 and 3 are fragmented in multiple places here. I canāt shake the feeling while playing the game that EA wants me to be perpetually dissatisfied and is trying to convince me that just one more DLC purchase will magically fix that void. If thatās the case, then props to them, because it worked, and Iām constantly reminded of all that my version of The Sims 4 lacks.
A shallower game
The stripped-downness of The Sims 4 goes hand-in-hand with two other missing aspects of previous Sims installments. Not only did I love these parts of the earlier games, but I canāt see them ever being incorporated into The Sims 4 because theyāre simply too fundamental: narrative depth and a distinct sense of strangeness.
The pre-made neighbourhoods in The Sims 2 and The Sims 3 were large, and populated by memorable characters who had pre-existing histories and dynamics with each other. The Sims 2 played up a melodramatic, soap-opera angle with the disappearance of Pleasantviewās iconic character Bella Goth, and the colourful cast of characters who were connected to her disappearance in some way or other. The Sims 3ās open world, meanwhile, gave each neighbourhood a distinct sense of place, while a large number of premade Sims made it feel lively. Apologies for waxing poetic, but I also got a sense of tranquillity tinged with strangeness from The Sims 3, because there were so many quiet and lovely spots from which to watch the world go by.
While playing the game, Iād sometimes have the feeling that I was missing some feature or item; Iād check and sure enough, it was a part of some DLC that I didnāt own.
The Sims 4, of course, has none of this. The neighbourhoods this time around are shockingly small, there isnāt an open world to give you a clear sense of space, and most egregious to me, the premade characters donāt seem to know each other at all. It makes the world feel shallow and makes its artificiality obvious. As a kid whenever I got bored with playing as a Sim for too long, Iād load up a pre-made family like the Goths or the Pleasants and read each characterās bio. I'd look at their traits, their memories, and their relationships with the other characters, and take in the little bits of environmental storytelling in their houses. The team clearly put thought into this aspect of the game, and it makes me sad that EA seemed to place so little value on it this time around.
This flatness extends to large amounts of the gameplay in The Sims 4; the game just seems a lot easier. Things are less likely to go wrong, the lack of an open world makes the game feel claustrophobic, and the characters youāre stuck with just arenāt that deep. Character animations are flatter and less varied and traits donāt affect gameplay as much. The Sims 4 lacks the bite that previous games had, itās simply not as mean, but isnāt convincingly nicer either. Random moments of unrestrained chaos donāt seem to happen by themselves anymore. Big life events like having a baby, or someone dying donāt seem to be much more impactful on Sims than relatively smaller events like buying an expensive TV. Everything is just less than.
Haunted by absence
Itās hard not to view this as a part of a growing trend in recent years of the corporatized sanitization of ācontentā to make it more palatable to investors and advertisers. I think fundamentally, my problem with The Sims 4 is those figurative empty spaces in the gameplay and the depth of its world. Maybe if it was the first Sims game Iād ever played, Iād like it more since there wouldnāt be a frame of reference, but unfortunately, I remember how the previous games were.
The neighbourhoods this time around are shockingly small and there isnāt an open world to give you a clear sense of space.
Thereās a pervasive sense of absence in The Sims 4, what I can best describe as simply less of everything. And if you want to remedy that, youāll need to be willing to shell out obscene amounts of money to flesh the game out with DLC. And even after that, thereās still always just going to be less of it than there could be. I donāt know if this is meant to be intentional or not. On the one hand, manufacturing dissatisfaction in consumers is a tried-and-tested way to sell products. But on the other hand, I have to wonder how sustainable this approach could be for The Sims 4. My time with the game has completely put me off the franchise and has squandered most of my goodwill along the way. I realise how naive this sounds, but I hope EA takes a different approach with the franchise for the inevitable Sims 5. I hope we all vote with our wallets and donāt give this approach of āenshittificationā any more positive feedback than we already have. And most of all, I really hope The Sims 5 doesnāt feel like even less. It shouldnāt be that hard, because the barās so low.