Video Games, Culture, and Society

Showcasing the intersection of culture and society in video games

Video Games, Culture, and Society
Source: SUPERJUMP.

👋 Hi there! Welcome to the latest edition of SUPERJUMP Weekly. This week, the world changed: Donald Trump was elected to become the 47th President of the United States. That means we're all in for a wild ride over the next four years, to say the very least. These events are a reminder that "history" isn't simply a topic we read about retrospectively; we're living it and shaping it every day. In this issue of SUPERJUMP Weekly, we decided to present a range of stories that explore the cultural and societal implications of video games.

We're also previewing Kaiserpunk by Overseer Games and showcasing the works of Vitor M. Costa.

We hope you enjoy this issue. Please consider becoming a Backer if you would like to support our unique brand of independent games journalism. Thank you.

IN THIS ISSUE

✍️ Story Showcase: Culture and Society
⭐ Author Showcase: Vitor M. Costa
📡 On the Radar: Kaiserpunk
📅 This Week on SJP
🏆 Backers

CULTURE AND SOCIETY

STORY SHOWCASE

Shin Megami Tensei III: Nocturne as a Political Philosophy Experiment
How the world of this classic can lead to deep reflections on humanity and its ideals in society
Learning to Troll for the Good of Society
What destroying a small town taught me about misinformation
Tomorrow is Here
Reflecting on Death Stranding, Hideo Kojima’s perspective on a society of isolated people, and why human connection matters
Being Evil
Maybe humanity’s darkness simmers much closer to the surface than we would like to believe
Final Fantasy’s Green New Deal
FFVII Remake casts a complex shadow over environmental justice
How Punk Culture Influenced Gaming
The intersection of punk and digital entertainment