The Top 10 Most Beautiful Stealth Games of All Time
If you're looking for a (gorgeous) stealth fix, don't go past these gems
All my life, I've loved stealth games. Stealth's among my favorite genres, and my enjoyment of stealth titles often contrasts against their sometimes poor public reception. From franchises as expansive as Far Cry to one-hit wonders as modest as Aragami, I love everything about the stealth puzzle, and at least a quarter of games among my top 100 are stealth games. To go beyond the call of duty with consistency, vigilance, and patience is to enjoy the stealth experience. If you're looking for an exceptional stealth game, some of the following may surprise you.
10. Skyrim
Skyrim barely reaches the bottom of this list. Why? Well, if your alteration level is high enough, you can turn stealth into cheating. Though Skyrimâs stealth mechanic isnât challenging, itâs effective. The guy on the cover should be a Bosmer in Daedric gear, and we all know that. Clearing dungeons several times and selling your loot to the Riverwood Trader takes a long time to get old when you can shoot zombies in the head as soon as they come to life. Of course, itâs not exclusively a stealth game, but its stealth mechanic is one of many reasons why so many have been addicted to it for the last decade, myself included. Not even Todd Howard-san remembers Oblivion.
9. ECHO
ECHOâs a gameplay-heavy stealth game, which is noteworthy because many stealth games involve a lot of dry lore. Not only does ECHO mercifully limit its lore, but it also separates lore from gameplay. You neednât collect books or codices because youâll listen to exposition as you move through the palace. Itâs full of strategy, and securing a dependable route through each level is unusually unpredictable. According to the odd Steam review, thereâs too much exposition in the beginning, and maybe there is, but bearing with itâs worth tons. Stick around.
8. Watch Dogs 2
Next is a far cry ( ͥ° ÍĘ ÍĄÂ°) from Watch Dogs, Watch Dogs 2. If you were sick of hearing about Aiden Pearceâs six-year-old niece whose narrative purpose was to die, then say, âHello,â to Marcus Holloway, a young Black man who accidentally tases cops with grenade launchers. Doesnât that sound like fun? Apart from mass-murdering people, he behaves like a normal person who doesnât copy Christian Baleâs portrayal of Batman. Clearing bases rocks. You can be stealthy and lethal, be stealthy and non-lethal, or die. If you hate yourself, you can play on easy mode and shoot everybody without consequence, though you might as well play Skyrim. I wouldnât advise a non-lethal approach because being stealthy and lethal is a lot easier, but itâs what Watch Dogs should have been in the first place. Ubisoft cleaned up its act on the narrative front.
7. Arkham City
Next is BATMAN! My favorite is Arkham Knight, which I realize is fundamentally incorrect, but my point is that they all have incredible stealth mechanics. You might not notice how amazing the stealth is unless you crank up the difficulty, but stealth is central to competent performance in the Arkham series. While some reviews say that the development team failed to integrate the Batmobile into the rest of the game, I didnât notice it that much. I saw it as a convenient way of moving to places to which I couldnât fast-travel. Itâs a tool. Itâs fast, and you can pivot at every intersection. That feeling when you finally incapacitate the sixth guy in that one level thatâs stumped you is amazing. Everyone needs to play Arkham City if not all other games in the series. I say, âArkham City,â because you donât need to take that from me. It won GOTY in 2010. Generally, itâs been more popular than Arkham Knight, but itâs not my favorite.
6. Assassinâs Creed: Odyssey
I love to clear bases without guards seeing me. Nobody offers bases to clear like Ubisoft does. For those who havenât played Odyssey, its dynamic world allows players to clear bases ad infinitum. If Ubisoft had waited five more minutes to release Unity, maybe it wouldâve kept the awesome downward parkour mechanic, as well. The downward parkour mechanic in Odyssey isnât as fast, but it still works. In Assassinâs Creed, the parkour isnât part of the challenge, anyway. Itâs part of your arsenal, and being able to go where bad guys canât makes for awesome stealth gameplay. In many Assassinâs Creed games, stealth tactics are no more useful than an associateâs degree in photography. The piece de resistance in Odyssey, of course, is the button-mashy Dark Souls bosses. Kidding. Itâs the fact that all forms of play are effective in overcoming the gameâs challenges. You can be blades-blazing, sneaky, or far away, as long as you master available skills and cultivate a strong loadout in terms of both gear and abilities.
5. Mark of the Ninja
Next is the uncontroversially wonderful Mark of the Ninja. Thereâs no adjustable difficulty. While itâs not particularly difficult, itâs not particularly easy, either. Somehow, the difficulty offers a perfect balance. I donât know how Klei did that, but playing is believing. Furthermore, you learn so much about the gameâs world through play, so as with ECHO, you neednât pick up any books to understand how the world works. Slowly dispatching enemies to make an area safe is challenging and engaging. The game feels fairly tame and reasonable if nobody sees you, but if a guard catches you, youâre dead. This feature gives the game a bit of a bite that passionately rewards patience. While itâs not at the top of the list, itâs nearly perfect.
4. Cyberpunk: 2077
Now, we arrive at a game thatâs only nearly perfect if you have a 2,000-dollar box with Christmas lights in it: Cyberpunk: 2077. I can appreciate that I was one of few people to enjoy it as intended. I loved using Intelligence and Cool to overload transformers and break peopleâs necks. Clearing bases is challenging. Detection cues are fair. Theyâre crystal-clear and unobtrusive, complete with descriptive audio that independently lets you know how close guards are to detecting you. If you think Cyberpunk sucks because its code is broken, then you may be as dense as this rich, fun world. Programmers are human beings who pay for our literal sins. Coding is worse than working at McDonaldâs and having someone demand pictures of your feet because you didnât give him his Szechuan sauce, especially for those who do low-level stuff in CPP, as if you know what that means. Give these people a break. Theyâre just chippinâ in, and they happen to be breathtaking.
3. Dishonored
Onto Dishonored. Obviously, youâre gonna run into some books, but I love Dishonoredâs lore because Iâm a warlock who doodled pentagrams on his class notes in high school. I donât find the narrative as interesting as the general lore, but Dishonoredâs an easy sell. Do you like Harry Potter? Do you like ninjas? Put âem together. Simple. This isnât peanut butter and chocolate. Itâs chocolate and chocolate. I loved distilling each of Dishonoredâs puzzling levels to a perverse science until I became a grandmaster Satanic ninja. Tell me itâs not fun to be a Satanic ninja. You canât do it.
2. The Last of Us
Next is the only good zombie-related piece of media ever made: The Last of Us. When I started the game, I expected shallow gameplay and a strong narrative experience, but I experienced kickass gameplay, too, and if you crank up the difficulty, you choose between invisibility or death. The excellent stealth mechanic encourages you to take out zombies or humans quickly and silently. Because the enemy behavior is so authentic, you feel like youâre accomplishing something instead of sitting on your couch with a bag of nasty Takis. Just because theyâre bad doesnât mean theyâre spicy. These PlayStation one-hit wonders market themselves as narrative masterpieces, but they actually offer so much more, in particular excellent, balanced gameplay. These companies have budgets for days. Thatâs what happens.
1. Sekiro: Shadows Die Twice
The best stealth game? Iâm sorry, but thatâs definitely Sekiro: Shadows Die Twice. Sekiroâs the best From Software game to date. The stealth is effectively simple. You canât use it all the time; itâs only part of a game about fighting, but Mount Kongo, whatâs effectively a âstealth dungeon,â is a huge part of the game that even features a boss who challenges your stealth abilities. Iâve heard people say âThe gameplayâs derivative, man. Play Nioh with its overwhelming UI instead.â Yes. Video games are derivative. This entire z-targeting business started with a boring top-down game from 1986. At a more fundamental level, Sekiro is Dark Souls with a tenth of the complexity. Dark Souls drives me crazy because I know thereâs some Russian guy out there who can one-shot the boss with some random staff, and I donât have time to figure that out. I want to kill people my way, and thatâs exactly what Sekiro lets me do.
If something better is not on this list, then I probably havenât played it! I havenât gotten around to Hitman, Splinter Cell, or Metal Gear Solid, for example.