Opinion Thou Art I…and I Am Thou: Persona 4’s Reflections on Human Bonds The popular JRPG shows how human relationships can make or break a life
Game Design Infinity Series: Visual Novels From a Game Design Perspective There's more than one way to tell a visual novel
Game Design The Economy of Accepting Death in Spiritfarer How game systems enable introspective and emotional experiences
Opinion Ghost of Tsushima Is About People How Sucker Punch told their story through individual characters rather than sweeping narrative
Review Shadows of Doubt: A Murder in Capitalist Paradise Will you catch the criminals... or become one?
Feature Dirge of Cerberus: A Gothic, Sexual Melodrama Dissecting one of Final Fantasy's most divisive titles
Opinion The Importance of Agency Examining and contrasting the methods of establishing a bond between characters and their audience
Opinion How The Last of Us Left Me in Tears HBO's adaptation breathes life and love into two queer characters. But is it enough?
Feature Perspectives on the Apocalypse The Last of Us, Kentucky Route Zero, and NORCO grant us looks at the End Times...and why doom can look different for us all
Review Music Lessons: Grief and Hope in When the Past Was Around Memories, and the grief that accompanies them
Feature Comparative Criticism #1: War and the End of Humanity in Final Fantasy Type-0 and Apocalypse Now Examining the concept of war as the failure and end of humanity
Opinion Showtime with Majima: A Masterclass in Character Introduction Ryu ga Gotoku Studios excels at crafting memorable character introductions
Feature Halfway Home: How HBO’s The Last of Us Stacks Up to the Game Through 5 Episodes The show, the game, the comparison
Opinion Why Do Birds Fly? The Moral Philosophy of Tales of Berseria Morality, autonomy, and the choices we all face
Game Design How I Learned to Write Compelling Interactive Fiction Taking the lessons of Susan O'Connor to create interesting interactive stories in game design