Feature Final Fantasy XVI and the Sins of Individualism Square Enix's latest opus doesn't have the emotional weight its story hopes to carry
Ancient Worlds Ancient Worlds, Part 4: The 4th Coming What could have been a cynical cash-grab turned into much more with The 4th Coming
Interview Interview With Felipe Pepe, Creator of the CRPG Book Interviewing the man who literally wrote the book on CRPGs
SUPERJUMP PVP SUPERJUMP PVP #2: The Hero's Journey in RPGs Analyzing the advantages and disadvantages of RPGs featuring the "hero's journey"
Opinion The Future of AI-Powered NPCs in Video Games It's about to become surreal in the AI-powered gaming space
Feature Werewolf: The Apocalypse Almost Arrived on Consoles in the ’90s A longed-for IP has a difficult transition to games
Review Roadwarden: Exploring An Untamed Peninsula A mix of text-adventure and RPG with an enthralling world to explore
Preview Demonstration Perfection: Final Fantasy XVI Square Enix rediscovers the magic of the game demo
Review Cassette Beasts Is the Indie Pokemon Alternative You’ve Been Waiting For Gotta record 'em all
Game Design The Clash of Choices in Game Design Finding the balance in designing choices into your game
Hidden Gems Hidden Gems of Game Design: Volume 12 Sifting through the noise to find Forced Showdown, Daedues, and Iron Man
Feature Koudelka, The Best (Lost) Survival Horror RPG A classic RPG with a different intent than its contemporaries
Feature Breath of Fire IV: The Duality of the Dragons Celebrating the remarkable, but flawed, classic RPG
Preview Musings on the Diablo IV Open Beta After years of teasing, gamers finally get their first taste of Diablo IV - and feelings are mixed
Feature Arx Fatalis’ Magic Was Ahead of Its Time and Technology The game’s immersive yet clumsy magic system could have been saved by the Wiimote