Opinion Returnal Can’t Handle the Risks of Roguelite Design Weighing up the risk and reward approach
Opinion Yu-Gi-Oh! Legacy of the Duelist Bridges the Past and Present of the Franchise The most accessible way to play the trading card game digitally
Opinion An Explosive Showdown: Sega and Nintendo Clashed in 1993 Hearing Battle Reliving the moment when the famous console war heated up
Opinion The Forgotten Art of the LAN Party Diving into the nostalgia of LAN parties and exploring its rise, fall, and comeback in the evolving landscape of multiplayer gaming
Opinion Annual Thankmas Stream With Jacksepticeye Will Host Its First Live Audience in 2023 The Irish YouTuber returns to charity streaming for the annual Thankmas event with a twist - you can see him live!
Opinion Cocoon: Metamorphosis and Renewal Tracking instinct and ancient beliefs through a journey of our planet's great keepers
Opinion Rewriting Final Fantasy VII: Part 2 Continuing the reworking of one of gaming's most famous stories
Opinion Total War: Attila and the "Dark Ages" Total War: Attila portrays the collapse of the Roman Empire as an unmitigated tragedy. How does this depiction measure up to scrutiny?
Opinion Should You Get Into Fighting Games? How Street Fighter 6 captures the essence of fighting games
Opinion You Monster! Decision-Based Morality, Player Agency, and Guilt We are the sum of the choices we make
Opinion Paper Mario: The Thousand-Year Door - Cutting Through Convention An example of the power of imagery to subvert our expectations
Opinion Final Fantasy VII Rebirth: A Dream Come True for Fans of the Original TGS reveals truly exciting details on Rebirth
Opinion Vampire: The Masquerade - Bloodlines - A Retrospective You don't just play the game, you live it
Opinion The Importance of Ambiguity: Power of the Unspoken What's right, and wrong, with an ambiguous ending?
Opinion Why Charles Martinet Is the Best Shakespeare in Video Games The voice of Mario was once The Bard as well
Opinion The Connection Between Tulips, Brazilian Travel Agencies, and Pre-Orders Thinking about the future of games based on promises and premises