WordPlayer WordPlayer: I’m Still Thinking About The Diploma In Unpacking Examining the best piece of video game narrative design in years
WordPlayer WordPlayer: Life is Strange: Double Exposure Makes Me Miss Episodic Releases Are episodes the way to go?
Feature Framing the Depths: An Archaeological Approach to Cinematography in The Excavation of Hob’s Barrow Exploring horror through cinematographic techniques
Retrospective Fort Solis Retrospective: A Year Later Looking back on the sci-fi thriller that got me started on SUPERJUMP
Opinion Nobody Wants To Die and the Unsung Beauty of Expiration Dates Investigating the implausible dream of immortality
Feature Choices Have Consequences in 428: Shibuya Scramble Branching paths take you to interesting destinations
Review Night and Day: A Review of Frank and Drake A gothic urban mystery that is quiet, haunting, and kind
Feature Stories That Shine Like Stained Glass The Pillars of the Earth pulls us into a violent medieval world
Review Cyber Manhunt 2 Offers Sanitized Versions of Real-World Terrors The world is dark and full of social media
Now Playing at SUPERJUMP Now Playing at SUPERJUMP, Issue 21 More genres than you can shake a stick at
Review Slay the Princess is a Spooky Narrative Masterpiece Explore a shattered multiverse of narrative design in Slay the Princess's full release
Opinion LudoNarraCon 2023: 6 Games to Watch Some of the best picks at the intersection of narrative and gameplay
Game Design The Economy of Accepting Death in Spiritfarer How game systems enable introspective and emotional experiences