Interview Rethink Heroism With Slay the Princess – An Interview With Black Tabby Games You're here to Slay the Princess, but will that be enough to save the world?
Interview An Interview With Legendary Composer Grant Kirkhope The former Rare songwriter reflects on his ever-growing catalog of music and its impact on gamers worldwide
Interview Plotting 15 Years of Overlord With Rhianna Pratchett Creating the new Lara Croft, helming Overlord, and so much more with one of game writing's superstars
Interview Creating Little Nightmares An exclusive interview with Dave Mervik of Tarsier Studios, creators of the creepy platformer/puzzler Little Nightmares
Interview From Baldur’s Gate to Beer An exclusive interview with Dr. Greg Zeschuk, the co-founder of BioWare
Interview Interviewing Solo-Dev Mattias Simonsson on His New Game, Eelah The joys and challenges of the solo-dev life
Interview Doom Creator John Romero On Dangerous Dave’s Legacy An exclusive interview with the father of first-person shooters Doom, Quake, and Wolfenstein
Interview Lessons on Localizing Video Games - Part 2 Part 2 dives deeper into languages, testing, and some anecdotes from past localization projects
Interview Lessons on Localizing Video Games - Part 1 Discussing the processes and intricacies involved with localizing video games
Interview Exploring Dungeon Synth: Music, RPGs, and Nostalgia Unpacking a music genre's ties to retro gaming with dungeon synth artist Erang
Review Alchemy of an Indie - The Serpent Rogue and Sengi Games Digging into the alchemy-based rogue-like action adventure, and the studio that made it
Interview Behind Perfect Tides: Adolescences and the Stories they Tell An exploration of storytelling in videogames with Perfect Tides' Meredith Gran
Interview From Paper to Data: The Digitisation of Tabletop RPGs RPGs past, present and future, in conversation with Wargamer.com's Alex Evans
Interview Building Games for a Crank Playdate developers, RNG Party Games, discuss the imminent release of Bloom and their experience creating it
Interview Night of the Living Dead (1968) Comes to Game Boy 2022 Indie developer Salt & Pixel is resurrecting the legendary classic on an equally legendary handheld console
Interview Ship Talk: Interview With Streamer PhuzzyBond, Part 2 Join the crew for part 2 where we discuss dealing with racism, baking for relaxation, and even more Sea of Thieves
Interview Ship Talk: Interview With Streamer PhuzzyBond, Part 1 Set sail with part 1 of our conversation about growing up in the Middle East, streaming, and of course, Sea of Thieves
Interview Creating ‘Soul of the Lost’ A behind-the-scenes look into my favourite feature from ‘Lock On’ with its writer, Dave Klein
Interview Bringing The Sims 4 to Life One Brush Stroke at a Time Exploring the artistic journey of Maxis’ Concept Artist Nina Modaffari
Interview Legally Speaking: A Conversation with Richard Hoeg, the Gaming Internet’s Favorite Attorney Fun with learning, legal edition!
Interview Interview with Barry Johnson, Founder of Lillymo Games How one man went from Mario Maker to a career in game design
Interview A 25 Year Sonic Adventure Featuring interviews with Nigel Kitching (script writer for Sonic the Comic) and Stealth (co-creator of Sonic Mania)
Interview An Interview with Colin Moriarty, Game Developer From writing about games to making them; we present a behind-the-scenes look at Colin’s remarkable journey
Feature Finding Lara Croft A deep dive into the history — and future — of Tomb Raider according to both its fans and creators