Game Design Kirby’s Fun Core: A Delicate Balance of Experimentation A study on the history of Kirby game design
Opinion Playing and Rating Game Jam Games What are game jams, and are there good games being made there?
Game Design Deathloop and the Rise of New Genres Ideas for a post-roguelike, post-battle royale decade
Game Design Crafting Rewarding Moments with Elden Ring A game designer's analysis of Elden Ring's approach to player rewards
Game Design Applying Usability Heuristics to Undertale Exploring what Undertale can teach us about minimizing the user's memory load through the lens of the 10 usability heuristics
Game Design Secrets in the Files: Epistolary Stories in Video Games There’s a long literary tradition of telling stories through letters; here’s how it works in games
Game Design The Illusion of Choice Lessons from the Writing Excuses intensive course on writing for games
Game Design How UX Breaks the Fourth Wall to Make Better Video Games Exploring the role of UX in video games
Interview Interview with Barry Johnson, Founder of Lillymo Games How one man went from Mario Maker to a career in game design
Interview An Interview with Colin Moriarty, Game Developer From writing about games to making them; we present a behind-the-scenes look at Colin’s remarkable journey
Game Design Prey Makes Choice Meaningful Arkane’s “Prey” asks the player to live with the consequences of their decisions