Feature Escapism or Realism: Tackling Racial Bias in Gaming Should mainstream games depict ideal inclusion or real oppression?
Feature Intellectual Difficulty and Fairness in Tactical and Puzzle Games Examining the difference between difficulty and fairness and how they apply to games
Game Design What I Learned Making My First Twine Game Tips and tricks to help you create your own game
Game Design How Games Can Give Insights and Solutions to UX Problems Anything you love can teach you lessons that apply to your work
Opinion How I Went From Dismissing Indie Games to Loving Them The story of goofy graphics, clunky controls, and a newfound love for passion projects
Interview From Baldur’s Gate to Beer An exclusive interview with Dr. Greg Zeschuk, the co-founder of BioWare
Game Design What is Difficulty and Fairness in Video Games? Examining two divisive topics in the discussion about gaming
Feature Shin Megami Tensei: Devil Survivor and Laplace's Demon Thought Experiment Comparing Shin Megami Tensei's plot with the famous philosophical experiment
Game Design Stardew Valley - On Crops and Randomness Examining the concept of gameplay variety through luck
Game Design The Difference Between Cohesion and Coherence in Video Games Understanding the dichotomy between internal and external analysis
Opinion Endings in Choice-Driven Games: How to Get Them Right Every path has its destination, but some roads are more rewarding than others
Game Development Is Anyone Listening? Analysing the Disconnect Between Developers and Their Communities Examining the reasons that developers may not seem to be responding to criticism of their games
Opinion Learn the Right Lessons When Studying Video Games The line between “Inspired By” and “Copying”
Game Design Journey Games: From Japan to Egypt What do JRPGs and one Assassin's Creed game have in common?
Game Design The Difference Between Complexity and Depth in Video Games Deep thinking on depth and complexity
Game Design Video Game Tutorials Are Awful Developers could make tutorials that are seamless, fun, and relevant