Review Does Game Builder Garage Actually Teach You How to Make Games? The educational value of Nintendo's most accessible game engine
Opinion You Monster! Decision-Based Morality, Player Agency, and Guilt We are the sum of the choices we make
Game Design How Long Does it Take to Localize Video Games? What factors should you consider when dealing with localization?
Opinion The Indie Game Renaissance The future of the indie game market looks bright thanks to the wealth of resources available
Game Design How Damage Scaling Holds Fighting Games Together How damage scaling aids fighting game design by facilitating player expression, balance, and accessibility
Game Design Infinity Series: Visual Novels From a Game Design Perspective There's more than one way to tell a visual novel
Opinion Sonic Frontiers and the "3D Curse" The era of terrible 3D Sonic games could be coming to an end
Game Design The Clash of Choices in Game Design Finding the balance in designing choices into your game
Opinion LudoNarraCon 2023: 6 Games to Watch Some of the best picks at the intersection of narrative and gameplay
Interview How a Two-Person Team Made the Most Interesting Farming Sim of the Year Interviewing the creators about their journey of making Before the Green Moon
Game Design The Economy of Accepting Death in Spiritfarer How game systems enable introspective and emotional experiences
Interview Bringing Back Life: Interview With Farewell North Developer Kyle Banks Tribulations and successes from the indie game development journey with Kyle Banks
Game Development Block Dude and the Lost Gaming Legacy of the TI-83 Plus The legacy of a dude and his blocks
Interview Wildfrost's Sound Designer Sheds Light on its Frosty Soundscape This tactical deck-builder doesn't put the action on ice
Game Design Journey to the Savage Planet and Item-Based Progression Systems Getting the tools is half the battle
Game Design Flexibility and Efficiency Are Much More Than Controller Mapping Diving into the sixth heuristic, flexibility and efficiency of use
Feature Vacationing With the Paranormal: Exploring The Artistic Direction of The Medium A look into the duality and artistic inspiration behind the psychological horror game, The Medium
Game Design Sustainable Gameplay Loops in Apico Breaking the selfish farming loop for the sake of saving bees
Game Design Seeing Red: Movement and Navigation as an Art Form Mirror’s Edge beautifully integrated these elements in a landscape devoted to the objective marker
Game Design Random Mechanics in The Legend of Zelda: The Minish Cap How random mechanisms foster motivation and exploration, and how they don't