Game Design The Marvelous Monetization of Marvel’s Contest of Champions Examining one of the longest running mobile games
Game Design Colonial Power Relations and Totalitarian Mass Communication in Half-Life 2 A detailed analysis of Half-Life 2's impressive and historically important digital dystopia
Game Design Hitman, System-Driven Design and Patio Heaters Hitman’s most important mechanic is one of its subtlest
Game Design Prince of Persia's Accessibility Is Inaccessible to Some When accessibility becomes commoditized
Opinion Is Starcraft 2’s Strategy Design Still a Winning Formula? Pitting the two biggest RTS franchises against each other
WordPlayer WordPlayer: Life is Strange: Double Exposure Makes Me Miss Episodic Releases Are episodes the way to go?
Interview Red Thread: Sitting Down with Cerise Pomme and Alex Sheppard Behind the scenes of the relationship strategy card game
Interview Digging for Cards: An Interview with Chloe Charlotte The story behind Retromine, the mining deckbuilder
Indie Monthly Indie Monthly: End of Year 2024 Wrapping up the year with all the games that didn't fit in the last 10 months
Feature The State of Indie Games in 2024 and Beyond Assessing both the current year and the future of the indie scene
Interview Diving Deep with Super Dungeon Designer's Lead Programmer Ever wanted to create your own Zelda-esque dungeons? Now you can!
Feature Framing the Depths: An Archaeological Approach to Cinematography in The Excavation of Hob’s Barrow Exploring horror through cinematographic techniques
Game Design Is the Execution Barrier of Fighting Games Too High? Why newcomers struggle with the fighting games and how we can make them more accessible