Feature The Joseon Scene: Arcades in Korea Examining the arcade scene in a popular South Korean entertainment district
Feature Examining Sega’s Early Publishing Attempts After The Console War What was it like for Sega right after admitting defeat in 2001?
Feature Arx Fatalis’ Magic Was Ahead of Its Time and Technology The game’s immersive yet clumsy magic system could have been saved by the Wiimote
Feature Hidden Gems of Game Design: Volume 10 From 2021 to 2002, there's a time and style for everyone this month
Feature Perspectives on the Apocalypse The Last of Us, Kentucky Route Zero, and NORCO grant us looks at the End Times...and why doom can look different for us all
Feature Ancient Worlds, Part 3: Meridian 59 Meridian 59 helped give birth to the MMORPG genre and lives on today
Feature Comparative Criticism #1: War and the End of Humanity in Final Fantasy Type-0 and Apocalypse Now Examining the concept of war as the failure and end of humanity
Feature Master of Orion II Is a Forgotten Marvel Build an interstellar empire in Master of Orion II, a forgotten gem from 1996
Feature The Mesmerizing World of Animal Crossing Mash-Up Music Producer notYero is constructing cheery, meme-able mash-ups reminiscent of the height of Animal Crossing mania
Feature The Mojave Horror - The Terrifying Vaults of Fallout: New Vegas The evils of the Vault-Tec Corporation
Feature SNK: The Trials and Tribulations of a Fighting Game Pioneer The developer known for its classic 2D fighters has seen many ups and downs
Feature Learning to Troll for the Good of Society What destroying a small town taught me about misinformation
Feature How to Pitch Your Game to Publishers and Investors A comprehensive guide that’s especially useful for indie developers
Feature It's All About the Box "Big Box" collecting has exploded over the past decade. We take a look at some of the hobby's most cherished items.
Feature Halfway Home: How HBO’s The Last of Us Stacks Up to the Game Through 5 Episodes The show, the game, the comparison