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Hidden Gems of Game Design Volume 46
Hidden Gems

Hidden Gems of Game Design Volume 46

Unearthing Freeride, Blazing Beaks, Cravan SandWitch, Clean Up Earth, and Battle for Troy

All authors
Josh Bycer Josh Bycer
Ben Rowan Ben Rowan
Hiero de Lima Hiero de Lima
Priya Sridhar Priya Sridhar
Josh Bycer Ben Rowan Hiero de Lima +1
Multiple authors Mar 31, 2026 • 8 min read
Shadow Labyrinth Won't Be Consumed
Opinion

Shadow Labyrinth Won't Be Consumed

Everything has always been there

Guilherme Alves
Guilherme Alves Mar 29, 2026 • 7 min read
SEGA at 65
Feature

SEGA at 65

65 years of gaming resilience and evolution

Jahanzeb Khan
Jahanzeb Khan Mar 26, 2026 • 18 min read
From Scratch to Space: Interviewing Max Trest About Astrolander
Interview

From Scratch to Space: Interviewing Max Trest About Astrolander

Building big ideas with Max Trest from Lost Cartridge Creations

Ben Rowan
Ben Rowan Mar 26, 2026 • 8 min read
The History of Portable Tactical RPGs, Part 2: Game Boy Rivals (1989–2006)
Retrospective

The History of Portable Tactical RPGs, Part 2: Game Boy Rivals (1989–2006)

More strategy to go

Vitor M. Costa
Vitor M. Costa, Ivanir Ignacchitti Mar 24, 2026 • 34 min read
The Joy of Replaying: Why We Go Back to Old Games Again and Again
Opinion

The Joy of Replaying: Why We Go Back to Old Games Again and Again

Revisiting old friends

SUPERJUMP Team
SUPERJUMP Team Mar 22, 2026 • 3 min read
Hyrule Warriors: Age of Imprisonment Takes Dynasty Warriors to New Battlefields
Opinion

Hyrule Warriors: Age of Imprisonment Takes Dynasty Warriors to New Battlefields

How The Legend of Zelda Expanded Dynasty Warriors

Jahanzeb Khan
Jahanzeb Khan Mar 22, 2026 • 5 min read
High On Life 2: Give Me More of This Revolution Story
Review

High On Life 2: Give Me More of This Revolution Story

Funny and gross

Philip Adrian
Philip Adrian Mar 20, 2026 • 6 min read
Thoughts on Being a First-Time Game Design Consultant
Opinion

Thoughts on Being a First-Time Game Design Consultant

Observing game development from the outside-in as a first-time game design consultant

Josh Bycer
Josh Bycer Mar 18, 2026 • 8 min read
The Architecture of Play: How Minecraft Server Hosting Shapes Creative Worlds
Guide

The Architecture of Play: How Minecraft Server Hosting Shapes Creative Worlds

Ensuring a smoother, more stable experience

SUPERJUMP Team
SUPERJUMP Team Mar 16, 2026 • 3 min read
Feastopia Is Both Adorable and Intimidating
Review

Feastopia Is Both Adorable and Intimidating

This cookery-based city builder is incredibly cute, but also incredibly difficult

Benjamin Macready
Benjamin Macready Mar 16, 2026 • 5 min read
Behind the Magic of Game Design
SUPERJUMP Monthly

Behind the Magic of Game Design

March 2026 edition

SUPERJUMP Team
SUPERJUMP Team Mar 14, 2026 • 5 min read
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