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SUPERJUMP

Chenso Club: Smashing Aliens for the Likes
Review

Chenso Club: Smashing Aliens for the Likes

Roguelike platformer brawler for the genre mashup win

  • Andrew Johnston
Andrew Johnston Sep 2, 2022 • 4 min read
What I Learned Making My First Twine Game
Game Design

What I Learned Making My First Twine Game

Tips and tricks to help you create your own game

  • Andrea Blythe
Andrea Blythe Sep 2, 2022 • 10 min read
The Digimon World Trilogy: Looking Back at an Experimental Era of Digimon Games
Feature

The Digimon World Trilogy: Looking Back at an Experimental Era of Digimon Games

Making the leap from the Tamagotchi-style origins to video games had mixed results

  • Erick Figueiredo
Erick Figueiredo Sep 1, 2022 • 12 min read
Fashion Police Squad Has the Style, But Lacks the Substance
Review

Fashion Police Squad Has the Style, But Lacks the Substance

A stylish shooter

  • Josh Bycer
Josh Bycer Sep 1, 2022 • 3 min read
MultiVersus is My New Favorite Platform Fighter
Opinion

MultiVersus is My New Favorite Platform Fighter

I've only owned two, but it's definitely the best

  • Paul K. Barnes
Paul K. Barnes Aug 31, 2022 • 4 min read
Hidden Gems of Game Design: Volume 3
Feature

Hidden Gems of Game Design: Volume 3

Our team is back with another set of games that deserve more attention than they get

  • Josh Bycer
  • B. Cantrell
  • Lucas Di Quinzio
  • Antony Terence
Multiple authors Aug 31, 2022 • 10 min read
Immortality Review: Profound Footage
Review

Immortality Review: Profound Footage

A phenomenal piece of design

  • James O’Connor
James O’Connor Aug 30, 2022 • 7 min read
After Over 20 Years, Mizzurna Falls is Available in English
Feature

After Over 20 Years, Mizzurna Falls is Available in English

Now the obscure PS1 title will reach a wider audience

  • C.S. Voll
C.S. Voll Aug 30, 2022 • 5 min read
One D&D: A Breakdown and Review of the New Dungeons and Dragons
Feature

One D&D: A Breakdown and Review of the New Dungeons and Dragons

Figuring out how the One D&D initiative changes Dungeons and Dragons

  • Cat Webling
Cat Webling Aug 30, 2022 • 4 min read
All Things Psycho Circus
Feature

All Things Psycho Circus

The album, the song, and the video game

  • Jahanzeb Khan
Jahanzeb Khan Aug 29, 2022 • 3 min read
A Phone Full of Dice
Review

A Phone Full of Dice

Not trying to brag, but I beat Dicey Dungeons

  • Kristina M. H.
Kristina M. H. Aug 28, 2022 • 4 min read
What Gamers Need To Know About Their Health
Opinion

What Gamers Need To Know About Their Health

Nothing is more important than your health and wellbeing

  • Alex Anyfantis
Alex Anyfantis Aug 28, 2022 • 4 min read
Are We Blowing Overwatch 2 Out of Proportion?
Opinion

Are We Blowing Overwatch 2 Out of Proportion?

Is the negative fan reaction out of line with the game's pre-release reality?

  • Brandon Johnson
Brandon Johnson Aug 27, 2022 • 4 min read
Ten Games to Scratch the Young Adult Novel Itch
Opinion

Ten Games to Scratch the Young Adult Novel Itch

Stories bad enough to satisfy your inner 8th-grader

  • Ben Sernau
Ben Sernau Aug 27, 2022 • 12 min read
SUPERJUMP Weekly: "Illegal" Taxis, Yakuza Spinoffs, and Games UX
SUPERJUMP Weekly

SUPERJUMP Weekly: "Illegal" Taxis, Yakuza Spinoffs, and Games UX

Issue #9: August 20 to August 26

  • James Burns
James Burns Aug 26, 2022 • 5 min read
Exploring Kurohyou, Yakuza’s PSP-Exclusive Spinoff Series
Review

Exploring Kurohyou, Yakuza’s PSP-Exclusive Spinoff Series

What happens when Def Jam meets Yakuza

  • Anselmo Jason
Anselmo Jason Aug 26, 2022 • 6 min read
Chrono Trigger/Chrono Cross and Temporal Ontology, Part 2
Feature

Chrono Trigger/Chrono Cross and Temporal Ontology, Part 2

Understanding existence and identity in the different time structures of Chrono Trigger and Chrono Cross

  • Vitor M. Costa
Vitor M. Costa Aug 26, 2022 • 10 min read
PodWatch #5 🎙️- The Podcasts Dealing With Non-Gaming Issues
Feature

PodWatch #5 🎙️- The Podcasts Dealing With Non-Gaming Issues

The podcasts that aren't afraid to talk about the issues the industry would rather they didn't

  • Alex Antra
Alex Antra Aug 25, 2022 • 6 min read
Exploring the National Videogame Museum
Feature

Exploring the National Videogame Museum

Take a journey through the history of gaming

  • Alexander Razin
Alexander Razin Aug 25, 2022 • 3 min read
The Importance of Rollback Netcode to Online Multiplayer Fighting Games
Feature

The Importance of Rollback Netcode to Online Multiplayer Fighting Games

Rollback netcode is the most important feature an online fighting game can have

  • Jahanzeb Khan
Jahanzeb Khan Aug 24, 2022 • 4 min read
On Loss, Grief, and Cyberpunk 2077
Opinion

On Loss, Grief, and Cyberpunk 2077

Rest in power, choom

  • Jared McCarty
Jared McCarty Aug 24, 2022 • 7 min read
Video Game Fables is Silly in the Best Way
Review

Video Game Fables is Silly in the Best Way

Enjoy an off-beat adventure with a sarcastic princess, hero fanatic, and scaredy-gator in Video Game Fables

  • Cat Webling
Cat Webling Aug 23, 2022 • 5 min read
The Modern Retro Mistakes of Game Developers
Game Design

The Modern Retro Mistakes of Game Developers

The art of making old new again

  • Josh Bycer
Josh Bycer Aug 23, 2022 • 7 min read
How Games Can Give Insights and Solutions to UX Problems
Game Design

How Games Can Give Insights and Solutions to UX Problems

Anything you love can teach you lessons that apply to your work

  • Maria Meireles
Maria Meireles Aug 22, 2022 • 13 min read
Super Taxi Driver 2006: The "Illegal" Crazy Taxi Clone
Feature

Super Taxi Driver 2006: The "Illegal" Crazy Taxi Clone

Patents? What patents?

  • Drawn Stories
Drawn Stories Aug 22, 2022 • 6 min read
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