Preview Overwatch 2: Starting From the Bottom One of the most anticipated titles of the year lands with.... a long wait; but how does it play?
Opinion Return to Monkey Island is an Adventure for Old and New Fans How the famous franchise's return is welcoming in all their fans
Interview An Interview With Legendary Composer Grant Kirkhope The former Rare songwriter reflects on his ever-growing catalog of music and its impact on gamers worldwide
Preview PAX West 2022 - Rogue Games Hands-on at PAX West with Sprawl, Dust & Neon, The Last Case of Benedict Fox, Seafrog, and Cookie Cutter
Opinion Google Stadia Has Met Its Inevitable Fate The end that everyone, except Google, saw coming from the beginning
Preview Impressions From the Call of Duty: Modern Warfare 2 Multiplayer Open Beta Taking a look at Modern Warfare 2's suite of multiplayer options
Feature Live A Live and Its Wordless Prehistory Examining the concept of "ludonarrative consonance" in Live A Live
Feature King's Field Sidegames: FromSoftware's Foray Into Phones and More Exploring the rare (and largely inaccessible) mobile and PSP games
Review Live by the Sword: Tactics Review The Tactical RPG genre gains another worthwhile entry with unique mechanics
Feature Devil May Cry and Ninja Gaiden: The Two Extremes of the Hack-and-Slash Genre Take your pick of these hack-and-slash franchises
SUPERJUMP Weekly SUPERJUMP Weekly: Earthbound, Monkey Island, and Splatoon 3 Issue #14: September 24 to September 30
Opinion Kirby’s Dream Buffet Embraces My Competitive Spirit Next to a game like Fall Guys, Kirby's Dream Buffet puts my success and failure squarely in my hands
Feature Origins of the Strategy RPG (1982-1995) An exploration of the early days of the strategy RPG genre
Feature Hidden Gems of Game Design: Volume 4 Our team is back with another set of games that deserve more attention than they get
Review Hokko Life Brings Sunshine to All Travel to Hokko, a town that promises a stress-free environment and endless creativity
Feature Intellectual Difficulty and Fairness in Tactical and Puzzle Games Examining the difference between difficulty and fairness and how they apply to games