Feature How Minimalism and the Japanese Concept of “Ma” 間 Defined Ico Subtraction in a world of excess
Feature Taking a Look Back at the Weirdly Obscure Mario Pinball Land This strange GBA game doesn’t get enough credit
SUPERJUMP Weekly SUPERJUMP Weekly: Team Asano, Umurangi Generation, and the Quest for an R Rating Issue #25: December 10 to December 16
Feature Nintendo’s Game & Watch Ignited a Design Transformation Even decades later, Nintendo's Game & Watch reveals what is possible when applying a specific design philosophy
Opinion How Cultist Simulator Uses Your Imagination to Properly Scare You Spoiler: It gets inside your head
Opinion The Beauty in Max Payne 3’s Ugliness There is much to like about Max’s harrowing journey in São Paulo
Opinion Remembering My Favourite Battlefield Game Mode Battlefield 2142 depicted "The Cold War of the 22nd Century"
Feature The History of Australian Games Classification and Censorship The long, often frustrating story of game classification in Australia
Guide Tips for Pokémon Scarlet/Violet Beginners The ultimate primer for Pokémon Scarlet/Violet beginners
Interview Various Daylife: An Interview With Tomoya Asano and Masaaki Hayasaka Exploring the design decisions behind Various Daylife
Opinion We’re All Living in the Future of Phantasy Star Online Where we're going, we don't need roads
Opinion I'm a Nice Guy, Just Ignore the Bodies Uncharted’s Nathan Drake has killed hundreds: why don’t players care?
SUPERJUMP Weekly SUPERJUMP Weekly: Art Design, Ergodic Literature, and Indies in 2023 Issue #24: December 3 to December 9
Review Crawl Tactics: A Roguelike Twist on the TRPG Formula Crawl into another worthwhile entry in the TRPG sub-genre
Feature God of War, and Grief An examination of the role of grief in the narratives of the two God of War games
Feature Story of Seasons and the Difficulties of Game Translation How culture and game marketing can affect a franchise
Feature The Magical, Aristocratic Symbolism of The DioField Chronicle Examining the ideas and techniques in Isamu Kamikokuryo's concept art
Feature A Dreamcast in the Shape of Sonic’s Head Once shunned, this variant of Sega’s final console is now a collector’s item
Review The Rumble Fish 2 Review Get your next hit of classic 2D fighting action with The Rumble Fish 2
Review One Spin for IXION, One Leap for Space Sims? This promising "Frostpunk in space" needs some refinements in order to truly shine