SUPERJUMP Weekly SUPERJUMP's New YouTube Channel is Here Showcasing our first video feature and Gius Calminiti's Tower Factory
Opinion Zenless Zone Zero Shows the Limits of Mobile Action Games Zeroing out on gameplay, but not on monetization
WordPlayer WordPlayer: Nobody Wants To Die Shows the Possibilities – and Limitations – of Detective Adventures Follow the clues, if you can
Hidden Gems Hidden Gems of Game Design Volume 27 Featuring GhostControl Inc and Europa 1400: The Guild
Game Design Is the Execution Barrier of Fighting Games Too High? Why newcomers struggle with the fighting games and how we can make them more accessible
Opinion Brain Drive: A Retrospective on Scarlet Nexus Exploring the light and darkness of combat in the brainpunk world of Scarlet Nexus
Feature Choices Have Consequences in 428: Shibuya Scramble Branching paths take you to interesting destinations
Opinion Twitch Says ANZ Is A Critical Market, But It Has A Funny Way Of Showing It What is the future of Twitch ANZ?
SUPERJUMP Weekly Lands of the Ancient Lords: A 'Soulsborne' Celebration Showcasing everything 'souls' (from Demon's and Dark Souls through to Bloodborne and Elden Ring)
Interview Crafting Mystery and Magic: An Interview with HeR Interactive Learning the secrets of a good mystery - the Nancy Drew way
Game Design Live Service Killed the Suicide Squad How the necessities of live service squashed the Squad
Preview Hands-On Preview: Ace Attorney Investigations is More Essential Than I Remembered A preview of the first three cases from the remake