Feature The Virtue of Alienation Exploring how games alienate the player, forcing us to contemplate why we wish to escape into these virtual worlds
Opinion HBO Delivers With The Last of Us The television adaptation of the game respects the original while providing new insight and moments with the characters we love
Feature Hidden Gems of Game Design: Volume 8 This volume explores games that provides all players a good challenge
Opinion Are Video Games Worth Getting Excited Over? Forspoken highlights the poor state of new games and an industry in dire need of new ideas
Review Forspoken: An Imperfect But Promising Beginning While the game has some rough edges, it's worth trying out
SUPERJUMP Weekly SUPERJUMP Weekly: The Art of the Pixel, A Space for the Unbound, and 1-Bit Explorer Issue #31: January 21 to January 27
Feature Ancient Worlds, Part 1: Revisiting the MMOs of Yesterday What happens to MMO communities when the industry moves on?
Feature Mythic Quest’s Budding Multi-Media Universe: 4 Seasons, a Spin-Off, a Movie, and a Game? Now's the time to dive into Mythic Quest
Feature Into the Void: A Short History of Open-World Space Sims A brief history of one gaming's most ambitious genres
Feature 101 BASIC Computer Games: The Book That Built a Trend Blasting into the past with computer games that marked the beginning of the indie video game scene
Opinion What Brings New and Old GTA Fans Back to GTAÂ 4? Exploring why fans of this hit series return to the fourth installment time and time again
Opinion In the Mind of an Internet Troll Understanding the internet troll phenomenon and why it happens
Game Design How I Learned to Write Compelling Interactive Fiction Taking the lessons of Susan O'Connor to create interesting interactive stories in game design