Feature How To Stay True To Your Vision Legendary Final Fantasy director Tetsuya Nomura teaches us how to deliver on a vision despite significant constraints
Feature Revisiting The Elder Scrolls II: Daggerfall Looking back at the original vision for an iconic franchise
Game Design Colonial Power Relations and Totalitarian Mass Communication in Half-Life 2 A detailed analysis of Half-Life 2's impressive and historically important digital dystopia
Game Design Hitman, System-Driven Design and Patio Heaters Hitman’s most important mechanic is one of its subtlest
Opinion An Apology To My Forgotten Classics I’ve been a gamer most of my life, so why have I overlooked these gems?
Feature Once Upon a Time, Grocery Barcodes Unlocked an RPG World When a barcode-scanning handheld made waves in gaming
Game Design Prince of Persia's Accessibility Is Inaccessible to Some When accessibility becomes commoditized
Review Factorio Space Age: A Whole Universe to Explore and Automate One of the best expansions to any game I have ever experienced
Opinion Dragon Age: The Veilguard Feels Like a New DnD Campaign, For Better or Worse When playing it safe isn't the safe option
Opinion Is Starcraft 2’s Strategy Design Still a Winning Formula? Pitting the two biggest RTS franchises against each other