Game Design Colonial Power Relations and Totalitarian Mass Communication in Half-Life 2 A detailed analysis of Half-Life 2's impressive and historically important digital dystopia
Game Design Hitman, System-Driven Design and Patio Heaters Hitman’s most important mechanic is one of its subtlest
Opinion An Apology To My Forgotten Classics I’ve been a gamer most of my life, so why have I overlooked these gems?
Feature Once Upon a Time, Grocery Barcodes Unlocked an RPG World When a barcode-scanning handheld made waves in gaming
Game Design Prince of Persia's Accessibility Is Inaccessible to Some When accessibility becomes commoditized
Review Factorio Space Age: A Whole Universe to Explore and Automate One of the best expansions to any game I have ever experienced
Opinion Dragon Age: The Veilguard Feels Like a New DnD Campaign, For Better or Worse When playing it safe isn't the safe option
Opinion Is Starcraft 2’s Strategy Design Still a Winning Formula? Pitting the two biggest RTS franchises against each other
WordPlayer WordPlayer: I’m Still Thinking About The Diploma In Unpacking Examining the best piece of video game narrative design in years
Opinion Metaphor: ReFantazio and the Power of Fantasy Metaphor: ReFantazio asks us to reconsider the importance of fantasy when challenging the injustices of our real world