Opinion Making Friends on the Nintendo Switch How relationship building on Nintendo Switch has helped me combat executive dysfunction
Opinion The Importance of Agency Examining and contrasting the methods of establishing a bond between characters and their audience
Review Bayonetta’s Unique and Confusing Prequel Novel controls and a unique duo come into play in Cereza and the Lost Demon
Review MetaReview - Octopath Traveler II Comparing and analyzing several game reviews of Octopath Traveler II
SUPERJUMP Weekly SUPERJUMP Weekly: Small Worlds, Silent Hills, and Ringo Ishikawa Issue #41: April 1 to April 7
Opinion The One Thing That Strategy Games Must Learn from 1994’s Warcraft A classic RTS game like no other
Opinion BioShock: The Failed Experiment How a video game explored the natural consequences of Objectivism
Review Dungeons and Dragons: Honor Among Thieves Is a Brilliant Campaign on the Big Screen The D&D movie met and exceeded this fan's high standards by a wide margin.
Opinion The Corrupt World of Jak II How a trip down memory lane led to an examination of the dangers of absolute power in Haven City
Opinion How The Last of Us Left Me in Tears HBO's adaptation breathes life and love into two queer characters. But is it enough?
Opinion Diablo 4’s Beta Shows the Horror of Modern AAA Design Diablo 4's Beta gives insight as to what AAA games have become...for better and worse
Feature The Joseon Scene: Arcades in Korea Examining the arcade scene in a popular South Korean entertainment district
Review Storyteller Review - A Tale Worth Telling Storyteller is a beautiful but brief narrative puzzle game.
Opinion Elden Ring Lore: The Beauty of Mystery FromSoftware’s take on storytelling is one of the reasons I can't stop playing
SUPERJUMP Weekly SUPERJUMP Weekly: Arx Fatalis, Nintendo 64, and Diablo IV Issue #40: March 25 to March 31
Game Design Seeing Red: Movement and Navigation as an Art Form Mirror’s Edge beautifully integrated these elements in a landscape devoted to the objective marker