Game Development Block Dude and the Lost Gaming Legacy of the TI-83 Plus The legacy of a dude and his blocks
SUPERJUMP Weekly SUPERJUMP Weekly: The Medium, Tribes, and Troika Games Issue #44: April 22 to April 28
Opinion On Pinkerton and the Retrieval of Unreleased Trading Cards Who are the Pinkertons and what does their work for Wizards of the Coast say about Magic: The Gathering's current leadership?
Opinion How Banks and Bureaucracy Struggle to Recognize New Job Titles The rise of influencer culture has caused issues with traditional bureaucratic structures
Opinion Hasbro and Wizards of the Coast Stepped Over the Line With Magic Card Dustup Hasbro's overreaction is causing outcry among MtG fans
Opinion Will Google Return to Gaming? What might the future hold for the search giant's gaming aspirations?
Hidden Gems Hidden Gems of Game Design: Volume 11 Digging into Victor Vran, Earthlock, and Spellforce: The Order of Dawn
Opinion Splinter Cell Conviction Is the Jason Bourne Game We Never Had Conviction: Bourne's game, finally realized
Interview Wildfrost's Sound Designer Sheds Light on its Frosty Soundscape This tactical deck-builder doesn't put the action on ice
Opinion Did Hi-Fi Rush Fail to Meet Expectations? And what does that say about GamePass and Microsoft?
Feature The 8 Best Low-Code Tools for Game Developers A handy overview that covers both game development and payment platforms
Feature Breath of Fire IV: The Duality of the Dragons Celebrating the remarkable, but flawed, classic RPG
Game Design Journey to the Savage Planet and Item-Based Progression Systems Getting the tools is half the battle
Game Design Flexibility and Efficiency Are Much More Than Controller Mapping Diving into the sixth heuristic, flexibility and efficiency of use
Review Shadows of Doubt: A Murder in Capitalist Paradise Will you catch the criminals... or become one?