Feature Two Good Hours With PC Game Pass, 4th Edition Feeling the Rush with a Pentiment from Benedict Fox
SUPERJUMP Weekly SUPERJUMP Weekly: Yakuza, Achievement Hunting, and Title Screens Issue #49: May 27 to June 2
Opinion Microsoft's Acquisition of Activision Blizzard Gains Approval in South Korea Microsoft gets good news as it fights the UK's disapproval and awaits the decision in the US
Opinion When Competitive Gaming is Niche - Speedrunning & GDQ The long and winding path to speedrunning fandom
Review Cassette Beasts Is the Indie Pokemon Alternative You’ve Been Waiting For Gotta record 'em all
Opinion The Understated Beauty of the Title Screen Title screens can set the mood and expectations of a game from the first moment
Opinion Yakuza Celebrates Everything That Makes SEGA Great After decades of creating wacky, fast paced arcade games, SEGA knows exactly what makes a game fun
Opinion Why Do the Mortal Kombat Movies Keep Getting This Character Wrong? Kitana’s rich backstory is ripe for a great film adaptation
Opinion The Joys of Achievement Hunting You can level up your gameplay without necessarily being a completionist
Review Coral Island Welcomes You With Camaraderie and Conflict Stairway Games provides a farming adventure where players tend to the land, champion the environment, and wage epic battles against corporate villains
Feature Spotlight Pipes, Dark Patterns, and the Evolution of the Lootbox Nintendo is the latest target of a loot box-related lawsuit
SUPERJUMP Weekly SUPERJUMP Weekly: Punk, PixelCrib, and the PlayStation Showcase Issue #48: May 20 to May 26
Game Design The Clash of Choices in Game Design Finding the balance in designing choices into your game