Interview The Making of COCOON's Minimalistic, Synth-Filled Universe An in-depth conversation with Erwin Kho and Jakob Schmid about making their award-winning game
Opinion Yu-Gi-Oh! Legacy of the Duelist Bridges the Past and Present of the Franchise The most accessible way to play the trading card game digitally
SUPERJUMP Weekly SUPERJUMP Weekly: Closing Out 2023 with a Celebration Issue #78: December 16 to December 22
Interview An Interview on the Upcoming Cozy Game Pine Hearts We chat to Rob Madden of Hyper Luminal Games about their new cute puzzle platformer, which discusses growing up and moving forward
Now Playing at SUPERJUMP Now Playing at SUPERJUMP: Issue 10 Check out the games our team is playing; you might find a gem to add to your wish list
Game Design Gunhead: Analyzing Design Choices in the Transition From 2D to 3D A look into Gunhead's design using the MDA framework
Early Access Review Blast Your Way to Heroism With Wizordum Find the source of destruction as the last surviving mage of Wizordum sanctuary in this fun retro fantasy FPS
SUPERJUMP Weekly SUPERJUMP Weekly: WarioWare, Turok 3, and More LAN Parties Issue #77: December 9 to December 15
Review A Mortician's Tale Asks Us to Think About Death Laundry Bear Games shines a light on the funeral industry
Now Playing at SUPERJUMP Now Playing at SUPERJUMP: Issue 9 Check out the games our team is playing; you might find a gem to add to your wish list
SUPERJUMP Weekly SUPERJUMP Weekly: Small Saga, Dredge, and Gods of Twilight Issue #76: December 2 to December 8
Guide LAN Party 102: A SUPERJUMP Guide to LAN Parties The games, the food, and all the fun of the actual party
Review Have a Nice Death is a Great Cure for College Burnout How a game that makes fun of office monotony also symbolizes the college grind
Review Gods of the Twilight - Ragnarok Will Be Slightly Delayed Near-future world, mythological problems
Now Playing at SUPERJUMP Now Playing at SUPERJUMP: Issue 8 What our team is playing, you might want to check out too!
Hidden Gems Hidden Gems of Game Design Volume 18 Unearthing gems with Final Profit, Half-Minute Hero and Sunset Riders