Game Design How Long Does it Take to Localize Video Games? What factors should you consider when dealing with localization?
Feature A Story That Can Only Be Told Through a Game Breaking down Goodbye World's powerful metafictional narrative
Preview Leaping Through Neon Lights With Mr. Run and Jump Explore the chaotic, hard-to-navigate, and synthetically exciting world of Mr. Run and Jump
SUPERJUMP Weekly SUPERJUMP Weekly: PAX West, Naming Mario, and the Indie Game Renaissance Issue #64: September 9 to September 15
Review HoloCure: Setting the Standard for Fan-Made Games A colorful combination of idols and reverse bullet hell
Opinion What is a Cozy Video Game? Explore the world of cozy games designed to take the stress away and find suggestions for getting into the genre
Feature The Legendary Naming of Mario: A Tale of Coins, Creativity, and Unexpected Inspiration Decoding the Mushroom Kingdom's moniker mystery
Opinion A Furtive Rebellion: The Story Behind Breakout 13 Examining the cultural nuances of the intriguing FMV game
Opinion The Indie Game Renaissance The future of the indie game market looks bright thanks to the wealth of resources available
Opinion Rayman in the Phantom Show: A Welcomed if Underwhelming Return How did Rayman fare in his return to gaming's spotlight?
Game Design How Damage Scaling Holds Fighting Games Together How damage scaling aids fighting game design by facilitating player expression, balance, and accessibility
SUPERJUMP Weekly SUPERJUMP Weekly: Sea of Stars, Remnant 2, and Learning New Languages Issue #63: September 2 to September 8
Review Venturing into Uncharted Horizons: One Lonely Outpost's Sci-Fi Farming Adventure Dive into the cosmic fields of One Lonely Outpost
Opinion Bladestorm: The Hundred Years' War Stirred a Formula The Koei Tecmo title has won the love of some and hatred from others
Opinion Looking Back at Super Mario 3D Land's Rich, Engaging World A bold, unique approach for the Mario franchise
Review Remnant 2 Provides Double the Souls-like Shooting The sequel takes what worked in the first game and gives you more of it
Opinion Endless Input: Learning a New Language Through Games Turning nonsensical input into understandable words in your brain
Hidden Gems Hidden Gems of Game Design: Volume 15 Unearthing gems with The Aquatic Adventure of the Last Human, Majesty: The Fantasy Kingdom Sim, and Creatures GBA
Review Don Duality: An Honest Family Restaurant Where food and crime collide in a mobster's recipe for redemption