Review Slay the Princess is a Spooky Narrative Masterpiece Explore a shattered multiverse of narrative design in Slay the Princess's full release
Retrospective Urban Chaos, Nostradamus, and Fear of the New Millennium The action game’s expansive world was ground-breaking in 1999
Game Design Dust and Destruction: The Racing Economy in F-Zero 99 How massive multiplayer setups can be balanced for fun and engagement
Now Playing at SUPERJUMP Now Playing at SUPERJUMP: Issue 4 What our team is playing, you might want to check out too!
SUPERJUMP Weekly SUPERJUMP Weekly: Blasphemous 2, Primal Rage, and Rewriting Final Fantasy VII Issue #71: October 28 to November 3
Hidden Gems Hidden Gems of Game Design Volume 17 Unearthing gems with Rusty Lake, Henry Hatsworth in The Puzzling Adventure, and Power Rangers: Dino Thunder
Opinion Rewriting Final Fantasy VII: Part 2 Continuing the reworking of one of gaming's most famous stories
Review Logitech G435 Lightspeed Review: The Budget Gaming Choice Affordable, fun, and eco-friendly — all in one superb package.
Opinion Total War: Attila and the "Dark Ages" Total War: Attila portrays the collapse of the Roman Empire as an unmitigated tragedy. How does this depiction measure up to scrutiny?
Opinion Should You Get Into Fighting Games? How Street Fighter 6 captures the essence of fighting games
Retrospective Primal Rage Transported Monsters Into Arcades The monster fighting game stood out in a crowded genre
Retrospective No Small Wonder: The Enduring Legacy of Wonder Boy Journey through the legacy of a classic series
Review Does Game Builder Garage Actually Teach You How to Make Games? The educational value of Nintendo's most accessible game engine
Opinion You Monster! Decision-Based Morality, Player Agency, and Guilt We are the sum of the choices we make
Opinion Paper Mario: The Thousand-Year Door - Cutting Through Convention An example of the power of imagery to subvert our expectations