From Osaka to the World: Celebrating Capcom
Showcasing Capcom
π Hi there! Welcome to the latest edition of SUPERJUMP Weekly. This week, we're celebrating Capcom, the iconic game developer and publishing house. Our stories cover both well-known names like Resident Evil and Street Fighter, as well as some lesser-known gems like Cadillacs and Dinosaurs. In this issue, we also showcase the works of Cat Webling and feature KARMA: The Dark World in our latest On the Radar update.
IN THIS ISSUE
βοΈ Story Showcase: Celebrating Capcom
β Author Showcase: Cat Webling
π‘ On the Radar: KARMA: The Dark World
π
This Week on SJP
π Backers
CELEBRATING CAPCOM
STORY SHOWCASE
Revisiting Onimusha: The Samurai Horror Classic
The action-combat survival horror masterpiece that deserves a resurgence
βοΈ Brandon R. Chinn
The Inviting Brutality of Mega Man
Gleaning joy from intense difficulty
βοΈ Brandon R. Chinn
The History of Fighting EX Layer
How a Street Fighter spin-off survived with its own identity
βοΈ Jahanzeb Khan
Cadillacs and Dinosaurs Turns 30
The beloved Capcom arcade brawler that won the hearts of countless players
βοΈ C.S. Voll
The Devil's in the Details
DmC: Devil May Cry, seen as the black sheep of the series, masters the art of visual storytelling, making it a game worth recognition
βοΈ Briana Gonzalez
The Great Ace Attorney Chronicles Defends the Reputation of Truth
Reaching back into history in order to look forward
βοΈ C.S. Voll
Mega Man Battle Network's Optimistic Futurism
The Net of 20XX made me hope for an impossible world
βοΈ Brandon R. Chinn
The History of Street Fighter II
Looking back over three decades of Capcom's seminal fighting franchise
βοΈ Jahanzeb Khan
CAT WEBLING
Cat Webling is a SUPERJUMP Editor and published author. She loves Dungeons and Dragons, PokΓ©mon, Undertale, and cute simulation games. In addition to her work at SUPERJUMP, Cat writes sci-fi, short stories, and poetry. For more information about her works, check out her website.
How Undertale Changed the Gaming World
Why a silly indie game from 2015 became one of the most influential games in modern gaming culture
A New Player's Guide to the D&D Basic Races
Building a character from the face up
What You Really Need to Start Playing Dungeons and Dragons
The basic essentials for starting D&D as a player and as a DM
Nine Fantastic Women in Gaming History
The notable women behind many of your favorite franchises and gaming tech
How to Use Dungeons and Dragons to Improve Your Writing
Playing a TTRPG by yourself might just help you hone your skills as a writer
The Girl With the Ruined Study: A Breath of the Wild Commentary
Finding purpose in the aftermath
KARMA: The Dark World
ON THE RADAR
Psychological horror has been a significant trend as of late, with developers pushing the limits as they use interactivity to pull players into ever more dark and disturbing worlds. KARMA: The Dark World adds to the formula by blending in Cold War-era paranoia and Orwellian imagery to create a surreal political thriller.
Daniel McGovern is a Roam Agent, a special counterintelligence operative employed by the Leviathan Ideology Bureau in East Germany in 1984. As a result of Leviathan's experimentation, Daniel has the ability to unlock the memories of others, rooting out their deepest secrets as he hunts for signs of subversion and betrayal. Unbeknownst to Leviathan, these years of digging through people's memories has had an effect on Daniel as well, and he's ready to get out - if he can deal with his own inner demons first.
KARMA is a game about investigations. Daniel is essentially a spy hunter, and his goal is to root out infiltrators. Besides the tools that any counterintel agent might have, Daniel can also enter the mind of a subject and attempt to collect their memories. This is a dangerous approach - the inside of a person's mind is a dangerous place, full of emotions and fears that don't appreciate the intrusion.
The imagery in KARMA really speaks for itself. While the game's alternate reality East Germany is hardly a pleasant place, the worlds inside the heads of its denizens are far more ominous. As with any game themed around the human mind, expect to encounter anything.
KARMA is due for release on August 30, 2024.
π» Created by Pollard Studio
βοΈ Andrew Johnston
THIS WEEK
ON SUPERJUMP
Lost Planet Walked So Helldivers Could Run
A series from the past echoes in Helldivers 2
βοΈ Khen Ramos
The 2024 Nebula Award for Game Writing
Baldur's Gate 3 takes home the Nebula for Game Writing
βοΈ Priya Sridhar
Fallen Aces: Early Access Review
Hard-boiled action for the boomer shooter crowd
βοΈ Gavin Annand
How StarCraft II Pulled Off a "The Floor is Lava" Level
Real-time strategy games, take note
βοΈ Antony Terence
Trackmania Deep Dip II: The Most Difficult Challenge in Gaming?
A Foddian racing game tower climbing map and a massive Twitch event
βοΈ Christian Behler
BACKERS
THANK YOU π
Thank you to Berke, Brandon, CT, Cathie, Claire, Geena, Lexi, Nick, Oren, Troy, Radha, and Wes for supporting independent, cynicism-free games publishing.
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