Feature Origins of the Strategy RPG (1982-1995) An exploration of the early days of the strategy RPG genre
Feature Intellectual Difficulty and Fairness in Tactical and Puzzle Games Examining the difference between difficulty and fairness and how they apply to games
Feature Chrono Trigger/Chrono Cross and Temporal Ontology, Part 2 Understanding existence and identity in the different time structures of Chrono Trigger and Chrono Cross
Feature Chrono Trigger/Chrono Cross and Temporal Ontology, Part 1 Time Travel and Linear Time vs. Branching Time
Game Design What is Difficulty and Fairness in Video Games? Examining two divisive topics in the discussion about gaming
Feature Shin Megami Tensei: Devil Survivor and Laplace's Demon Thought Experiment Comparing Shin Megami Tensei's plot with the famous philosophical experiment
Game Design The Difference Between Cohesion and Coherence in Video Games Understanding the dichotomy between internal and external analysis
Game Design The Difference Between Complexity and Depth in Video Games Deep thinking on depth and complexity
Opinion Shin Megami Tensei III: Nocturne as a Political Philosophy Experiment How the world of this classic can lead to deep reflections on humanity and its ideals in society