SUPERJUMP Weekly Poetry of the End: Exploring The Last of Us Showcasing The Last of Us and featuring Aloft by Astrolabe Interactive
Game Design Flexibility and Efficiency Are Much More Than Controller Mapping Diving into the sixth heuristic, flexibility and efficiency of use
Game Design Analysing the UX Design of the FIFA Mobile App A constructively critical look at FIFA's mobile version
Game Design How Games Can Give Insights and Solutions to UX Problems Anything you love can teach you lessons that apply to your work
Game Design Applying Usability Heuristics to Undertale Exploring what Undertale can teach us about minimizing the user's memory load through the lens of the 10 usability heuristics