SUPERJUMP Weekly SUPERJUMP's New YouTube Channel is Here Showcasing our first video feature and Gius Calminiti's Tower Factory
Game Design The Joyful Design of Tinykin A technical review of this delightful platformer using a game design framework
Game Design Journey Games: From Japan to Egypt What do JRPGs and one Assassin's Creed game have in common?
Game Design Deathloop and the Rise of New Genres Ideas for a post-roguelike, post-battle royale decade
Game Design Crafting Rewarding Moments with Elden Ring A game designer's analysis of Elden Ring's approach to player rewards