Game Design The Marvelous Monetization of Marvel’s Contest of Champions Examining one of the longest running mobile games
Game Design Prince of Persia's Accessibility Is Inaccessible to Some When accessibility becomes commoditized
Opinion Is Starcraft 2’s Strategy Design Still a Winning Formula? Pitting the two biggest RTS franchises against each other
Hidden Gems Hidden Gems of Game Design Volume 31 Featuring Ebenezer and the Invisible World and Fish Tycoon
Hidden Gems Hidden Gems of Game Design Volume 29 Featuring 24 Killers and Need for Speed: Porsche Unleashed
Review I Loved Animal Well, But I'm Bothered By Its Artificial Depth A great base game is undercut by tedious optional challenges
Opinion Zenless Zone Zero Shows the Limits of Mobile Action Games Zeroing out on gameplay, but not on monetization
Hidden Gems Hidden Gems of Game Design Volume 27 Featuring GhostControl Inc and Europa 1400: The Guild
Game Design What Defines 'Survival' in Survival Horror? Exploring the relationship between the player's internal and external struggles
Game Design Command & Conquer Through the Years: A Retrospective Analysis Examining the path of one of gaming's most revered strategy franchises
Active Time Event Active Time Event Volume 1: 30 Years of Doom's Enduring Influence in Gaming A celebration of the iconic first-person shooter
Game Design Is Strategy Design Due for a Shakeup? How does the strategy genre stay relevant in the current era of gaming?