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Josh Bycer
Author

Josh Bycer

A game design critic with more than a decade analyzing video games. I'm the author of the "Game Design Deep Dive series" and have interviewed hundreds of developers in the industry.

149 stories published
The Problems with Piecemeal DLC

The Problems with Piecemeal DLC

How Terror From the Void pieces it together

Mouse P.I. for Hire Is a Pretty Face, but Not Much to Shoot For

Mouse P.I. for Hire Is a Pretty Face, but Not Much to Shoot For

Negative Noir

Hidden Gems of Game Design Vol 47

Hidden Gems of Game Design Vol 47

Unearthing Ginger, Sublevel Zero Redux, and PlanetSide 2

The Gameplay of Gacha

The Gameplay of Gacha

Why Gacha games still show no signs of stopping

A lively cast of fantasy characters weilding various weapons.  stand before a crescent moon.

Looking Back (and Forward) at the Success of Vampire Survivors

Exploring bullet heaven's beginnings and future with a hit indie four years later

Hidden Gems of Game Design Volume 46

Hidden Gems of Game Design Volume 46

Unearthing Freeride, Blazing Beaks, Cravan SandWitch, Clean Up Earth, and Battle for Troy

Thoughts on Being a First-Time Game Design Consultant

Thoughts on Being a First-Time Game Design Consultant

Observing game development from the outside-in as a first-time game design consultant

Hidden Gems of Game Design Vol 45

Hidden Gems of Game Design Vol 45

Unearthing Spooky Express, Jail Dice: Roll to Break, Rick Henderson, and Champions of Regnum

Hidden Gems of Game Design Vol 44

Hidden Gems of Game Design Vol 44

Unearthing Zexion, OpenTTD, Bullets & Brains, and Werewolf: The Last Warrior

Hidden Gems of Game Design Vol 43

Hidden Gems of Game Design Vol 43

Unearthing the Gemcraft series, Beyond Sunset, and Zoo Tycoon

Hidden Gems of Game Design Vol 42

Hidden Gems of Game Design Vol 42

Unearthing Kokoro Clover Season 1, Rytmos, and the original Grand Theft Auto