Interview The Making of Amnesia: The Bunker Learn the secrets behind one of the scariest games of the generation
Interview Hauntii: Between a Rock and an Eternal Place Interviewing Leo Dasso from Moonloop Games about the new twin-stick shooter Hauntii
Interview Keepsake County’s Slapstick Stealth Shakes Up the Serious Stealth Genre The ups and downs of developing a stealing simulator
Interview My Work Is Not Yet Done Puts the Anxiety in ‘Anxiety Horror’ Discussing 1-bit theological horror with lead developer Spencer Yan and composer Sam Tudor
Now Playing at SUPERJUMP Now Playing at SUPERJUMP, Issue 19 Rebirth arrives, and more adventures in backlogging
Now Playing at SUPERJUMP Now Playing at SUPERJUMP: Issue 11 Check out the games our team is playing; you might find a gem to add to your wish list
Interview The Making of COCOON's Minimalistic, Synth-Filled Universe An in-depth conversation with Erwin Kho and Jakob Schmid about making their award-winning game
Now Playing at SUPERJUMP Now Playing at SUPERJUMP: Issue 10 Check out the games our team is playing; you might find a gem to add to your wish list
Interview The Making of Oxenfree II: Lost Signals Soundtrack SUPERJUMP sits down with scntfc to chat about ARGs, defunct tech, and breathing new life into the hauntingly familiar sounds of Oxenfree