Opinion To Delay, or Not to Delay Homefront: The Revolution shows that even if you fix your game, it is difficult to 'fix' first impressions
Feature Shadow Tower: FromSoftware's Hardest Game for the PlayStation Examining more of the DNA that built the Soulsborne series
Feature Hidden Gems of Game Design: Volume 5 Our team is back with another set of games that deserve more attention than they get
Opinion Stadia is Closing—Reason and Aftermath The inevitable conclusion to Google's latest gaming venture
Feature King's Field Sidegames: FromSoftware's Foray Into Phones and More Exploring the rare (and largely inaccessible) mobile and PSP games
Review Video Game Fables: More Than the Sum of Its Parts Come for the story and music, stay for the gameplay
Feature Pokémon Legends Arceus' Japanese Influence The deep and fascinating connection you may not have considered
Feature The Verdite Trilogy: The Story of King's Field I, II, and III Exploring the story behind The Verdite Trilogy and how it has evolved over time
Review King's Field II and III - Closing The Trilogy Examing the second and third games in the King's Field trilogy
Review King's Field - FromSoftware Before Demon's Souls The Soulsborne developer didn't always make Soulsborne games
Review Patrick’s Parabox and Its Recursive Puzzles Patrick's Parabox is the kind of game that can make you feel dumb, smart, and then dumb again, all in the span of a few minutes