Hidden Gems Hidden Gems of Game Design: Volume 12 Sifting through the noise to find Forced Showdown, Daedues, and Iron Man
Review Mountaincore’s Intricate Production Chains Need More Threats To Succeed An eco-focused colony sim designed solely for micromanagement purists
Hidden Gems Hidden Gems of Game Design: Volume 11 Digging into Victor Vran, Earthlock, and Spellforce: The Order of Dawn
Interview Wildfrost's Sound Designer Sheds Light on its Frosty Soundscape This tactical deck-builder doesn't put the action on ice
Opinion The One Thing That Strategy Games Must Learn from 1994’s Warcraft A classic RTS game like no other
Feature Arx Fatalis’ Magic Was Ahead of Its Time and Technology The game’s immersive yet clumsy magic system could have been saved by the Wiimote
Opinion Finding Nostalgia in a 1992 Game I’ve Never Played A recollection of the SNES’ most divisive Final Fantasy game
Feature Hidden Gems of Game Design: Volume 10 From 2021 to 2002, there's a time and style for everyone this month
Retrospective Revisiting Command & Conquer Tiberian Sun A compelling 1999 real-time strategy game with unconventional warfare in a gritty apocalypse
Interview Talking XCOM, Chimera Squad, and More with Firaxis Director Mark Nauta The strategy behind one of gaming's most sophisticated turn-based gems
Interview On Building Xbox and PlayStation Exclusives With Sumo Digital Sumo Digital has its feet in both Microsoft and Sony's camps
Hidden Gems Hidden Gems of Game Design: Volume 9 An indie Metroidvania and a classic in the Warhammer universe headline this month's offering
Interview Creating Iconic Art at Activision-Blizzard-King We talk with a visual development artist working on some of gaming's most beloved IP
Preview The Best Steam Next Fest Demos, Handpicked By SUPERJUMP SUPERJUMP writers collaborate to bring you the best of Steam's demo-fest
Feature Hidden Gems of Game Design: Volume 8 This volume explores games that provides all players a good challenge
Interview On Bipedal Pigs and Bad Piggies 2 With Rovio’s Art Director We chat with Michel Strömbeck at IGDC 2022
Review One Spin for IXION, One Leap for Space Sims? This promising "Frostpunk in space" needs some refinements in order to truly shine
Feature Hidden Gems of Game Design: Volume 6 Our team is back with another set of games that deserve more attention than they get
Review Age of Darkness: Final Stand Throws 70,000 Nightmares at Your Walls This merciless survival RTS title will keep you up all night
Feature From God-Sim Cultures to Synthwave: In Conversation With Composer Fabian Del Priore Be it Viking lands or the orchestra, Fabian walked no ordinary path
Feature Hidden Gems of Game Design: Volume 5 Our team is back with another set of games that deserve more attention than they get
Feature They Say You Never Forget Your First Pokémon Pokémon LeafGreen and Emerald set my heart aflame
Opinion StarCraft’s Imperfect Protoss Mirror My Indian Heritage Aliens who ate sunlight dealt with caste and conformity too