Game Design Is the Execution Barrier of Fighting Games Too High? Why newcomers struggle with the fighting games and how we can make them more accessible
Game Design Integrating Learning with Gameplay in Human Resource Machine A deep dive into how Human Resource Machine teaches you to code
Game Design Gunhead: Analyzing Design Choices in the Transition From 2D to 3D A look into Gunhead's design using the MDA framework
Review Does Game Builder Garage Actually Teach You How to Make Games? The educational value of Nintendo's most accessible game engine
Feature A Story That Can Only Be Told Through a Game Breaking down Goodbye World's powerful metafictional narrative
Game Design How Damage Scaling Holds Fighting Games Together How damage scaling aids fighting game design by facilitating player expression, balance, and accessibility