Opinion Metal Gear Acid: The Legacy of Shinta Nojiri’s Card-Based Battler Exploring what makes the card game based on Metal Gear Solid fascinating
Opinion We’re All Living in the Future of Phantasy Star Online Where we're going, we don't need roads
Feature Metal Gear Solid 2: The Original Next-Generation Video Game Looking back at Kojima’s enigmatic second “Solid” entry
Opinion The Untold Tragedies of Classic Resident Evil Its true horror lies at the edge of our imagination, beyond zombies and monsters
Feature The Walls of Control The walls of The Oldest House are a veritable pressure cooker, a place of almost unbearable unknowns
Opinion Micro-Transactions, the Death of Social Storytelling in Games What are the real costs of lootboxes and microtransactions?
Feature The Bold and the Braveus: A Look Back at Final Fantasy’s Teenage Years The famous franchise had its share of growing pains
Opinion When Mass Effect Neutered the Reapers, and We Didn’t Care Why world-building and narrative supersede inconsistency in the message
Opinion The Original Video Game Sandbox Reflections on a time when play experiences were uninterrupted by ubiquitous, invasive connectivity
Feature TimeSplitters, the Transitional Form of First-Person Shooters It preserved shooters of the past and could revitalise their future
Opinion Playing the Games We Love is the Best Way to Save Them Video game preservation is about more than archiving code
Game Design Prey Makes Choice Meaningful Arkane’s “Prey” asks the player to live with the consequences of their decisions
Opinion The Death of the Private Match You were a star in the story, not just a cog in some calculated machine
Opinion Diminishing Halo's Mythology The desire to explain too much can vanquish the awe and wonder we once felt
Opinion Pay to Win Makes Some More Equal Than Others The true technological terror of microtransactions
Opinion Video Games Have Become the Soundtracks to Our Lives Digital experiences can leave indelible marks on the story of the self
Opinion The Dystopia for Our Times NieR: Automata’s opening hours are an eerie parallel to our post-virus world