Art Design in Video Games

Showcasing video game art design and featuring Threads of Time by Riyo Games

Art Design in Video Games
Source: SUPERJUMP.

👋 Hi there! Welcome to the latest edition of SUPERJUMP Weekly. This week, we're exploring art design in video games through a combination of game developer interviews, in-depth essays, and even a piece crafted by a prominent pixel artist themselves.

This week's On the Radar previews Threads of Time by Riyo Games, and our Author Showcase features Christian Behler.

We hope you enjoy this week's issue! As always, please consider upgrading your free membership to a Backer membership if you'd like to support our work (and receive a monthly 10% discount code for any purchases on PixelCrib or the SUPERJUMP Merch Store). Thank you, and happy reading.

IN THIS ISSUE

✍️ Story Showcase: Art Design
⭐ Author Showcase: Christian Behler
📡 On the Radar: Threads of Time
📅 This Week on SJP
🏆 Backers

ART DESIGN

STORY SHOWCASE

The Virtual World: Art and Design in Games
Uncovering the power of the designed world in digital spaces
Vacationing With the Paranormal: Exploring The Artistic Direction of The Medium
A look into the duality and artistic inspiration behind the psychological horror game, The Medium
Calm and Comfort: An Interview With Hawai’i Artist Brady Evans
Brady discusses his artistic process, inspirations, and working on art in games
The Artistry Behind Ape Out
Gaming has been elevated as a medium thanks to indie gems like Gabe Cuzzillo’s unique take on top-down shooters
The Art of the Pixel
A look inside the process of renowned pixel artist Alex Kubodera
Creating Iconic Art at Activision-Blizzard-King
We talk with a visual development artist working on some of gaming’s most beloved IP
The Virtual World: Art and Design in Games
Uncovering the power of the designed world in digital spaces
Bringing Super Mario to Life
Exploring the iconic artwork of Yoichi Kotabe