Now Playing at SUPERJUMP Now Playing at SUPERJUMP, Issue 21 More genres than you can shake a stick at
Opinion The Rebuild of Final Fantasy VII: You Can (Not) Defy Fate The future of Final Fantasy VII is anchored to its past
Review Princess Peach Showtime! A Bright, if Flickering, Spotlight The Princess does the saving this time
Active Time Event Active Time Event Volume 1: 30 Years of Doom's Enduring Influence in Gaming A celebration of the iconic first-person shooter
Opinion Nintendo's DS Delivered the Visual Novel to the West No other platform did as much to popularize the genre
Feature Team 0% Accomplishes Their Impossible Mission How a community united to conquer the ultimate challenge: clearing all the levels of Super Mario Maker
Game Design Is Strategy Design Due for a Shakeup? How does the strategy genre stay relevant in the current era of gaming?
Interview Keepsake County’s Slapstick Stealth Shakes Up the Serious Stealth Genre The ups and downs of developing a stealing simulator
Review Shadowverse Champion’s Battle Legendary Edition is an Engrossing RPG Card Battler The enhanced version of the card battler adds important features for new and veteran Yo-Gi-Oh fans
Feature Resident Evil at 20: Reimagining ‘Ground Zero’ Examining the origins of Resident Evil's film franchise and its contrast with Capcom's games
Opinion A Brief History of the Nuzlocke Challenge How two simple rules changed the landscape of Pokémon
Opinion The Hidden Depth of In-Game Texts What collectible texts and audio logs have to say about their world
Now Playing at SUPERJUMP Now Playing at SUPERJUMP, Issue 20 RPGs abound, with a side of monkey business
Interview My Work Is Not Yet Done Puts the Anxiety in ‘Anxiety Horror’ Discussing 1-bit theological horror with lead developer Spencer Yan and composer Sam Tudor