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Interview American McGee on Plushie Dreadful, Dreadful Land, and Building a Brand From Plushie Dreadful to Dreadful Land — how a developer's aesthetic became a business
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Interview American McGee on Plushie Dreadful, Dreadful Land, and Building a Brand From Plushie Dreadful to Dreadful Land — how a developer's aesthetic became a business
Game Development 50 Ways to Ruin Your Indie Game (and How to Avoid Them) Fifty hard-won lessons from years of watching indie games stumble — and the pitfalls you can sidestep on your way to launch
Opinion Renewing the Novelty of Pokémon Exploring The Pokemon Company's roster of unique games that brought new perspectives to the series