WordPlayer WordPlayer: The Suicide of Rachel Foster Doesn't Work, But I 100% Completed It Anyway What motivates us to play mediocre games?
Game Design Studying Game Design Through Empiricism How a more empirical view can delineate between a "good game" and a "successful game"
Opinion The Wrong Way Up the Wyrm: What Sable Taught Me About Playing Differently Taking a different view of the world
Opinion Here's Why Clair Obscur: Expedition 33 Has the Secret Sauce Looking beyond the sum of its parts
Opinion Elden Ring Nightreign Is a Step Towards Even Better FromSoftware Games Building a better From future
SUPERJUMP Monthly How To Be Evil, PBJ: The Musical, and the Wonder of Wildermyth Our newsletter is back!
Retrospective Joystick Legends: The Arcade Icons That Took Over the World Celebrating the wonders of the arcade
Opinion Death of a Wish Uses Less To Push More Spectacle Fighter Boundaries AAA genre on an indie budget
Review It’s Good To Be King: Suzerain’s Kingdom of Rizia A sizeable DLC that adds a unique full-length campaign
Hidden Gems Hidden Gems of Game Design Volume 38 Unearthing Entity Researchers, Seven Kingdoms, Saiyuki: Journey West, and Prince of Persia